Class EditorTargetDirectory
- Namespace
- Homa.Sdk.Foundation.Editor
- Assembly
- Homa.Sdk.Foundation.Editor.dll
Abstracts common editor directories and provides os-rooted paths based on the OS and the platform.
public class EditorTargetDirectory : TargetDirectory
- Inheritance
-
EditorTargetDirectory
- Inherited Members
Fields
DefaultConfig
Path at which the Configs will be saved by default when created in assets
public static readonly EditorTargetDirectory DefaultConfig
Field Value
HomaProject
Path to the root
public static readonly EditorTargetDirectory HomaProject
Field Value
PreservedResources
Path to Homa SDK Resources folder
[Obsolete("Use 'EditorTargetDirectory.Resources' instead.")]
public static readonly EditorTargetDirectory PreservedResources
Field Value
ProjectShared
Path to the folder shared between projects with the same application identifier.
- macOS: "~/Library/{applicationIdentifier}"
- Windows: "%APPDATA%\{applicationIdentifier}"
- Linux: "~/.local/share/{applicationIdentifier}"
public static readonly EditorTargetDirectory ProjectShared
Field Value
Resources
Path at which the Homa SDK stores assets loadable with UnityEngine.Resources API.
public static readonly EditorTargetDirectory Resources
Field Value
SdkShared
Path to the folder in which the Homa SDK stores cross-project files.
- macOS: "~/Library/Homa"
- Windows: "%APPDATA%\Homa"
- Linux: "~/.local/share/Homa"
public static readonly EditorTargetDirectory SdkShared
Field Value
Settings
Path at which Homa Projects Settings are saved
public static readonly EditorTargetDirectory Settings