Class PatchingConfig
- Namespace
- Homa.Sdk.Configuration
- Assembly
- Homa.Sdk.Configuration.dll
[Config("sdk-config-patching", ProjectSettingsTabPath = "HOMA/Configuration/Remote Patching", CanCreateManually = false)]
public class PatchingConfig
- Inheritance
-
PatchingConfig
- Inherited Members
Properties
IncludedPatchSources
List of IPatchSource full type names. UseAllPatchSources is set to false, only Patch Source types that exist in this list will be included in the game. Order of this list determines the patch source patch priority.
[TypeSelector(typeof(IPatchSource))]
[CreateProperty]
public List<Type> IncludedPatchSources { get; set; }
Property Value
UseAllPatchSources
If true, all patch sources available will be included in the game. Their priority is determined by the 'IPatchSource.DefaultPriority'
[Tooltip("If true, all patch sources available will be included in the game. Their priority is determined by the 'IPatchSource.DefaultPriority'")]
[CreateProperty]
public bool UseAllPatchSources { get; set; }