Table of Contents

Class PatchingConfig

Namespace
Homa.Sdk.Configuration
Assembly
Homa.Sdk.Configuration.dll
[Config("sdk-config-patching", ProjectSettingsTabPath = "HOMA/Configuration/Remote Patching", CanCreateManually = false)]
public class PatchingConfig
Inheritance
PatchingConfig
Inherited Members

Properties

IncludedPatchSources

List of IPatchSource full type names. UseAllPatchSources is set to false, only Patch Source types that exist in this list will be included in the game. Order of this list determines the patch source patch priority.

[TypeSelector(typeof(IPatchSource))]
[CreateProperty]
public List<Type> IncludedPatchSources { get; set; }

Property Value

List<Type>

UseAllPatchSources

If true, all patch sources available will be included in the game. Their priority is determined by the 'IPatchSource.DefaultPriority'

[Tooltip("If true, all patch sources available will be included in the game. Their priority is determined by the 'IPatchSource.DefaultPriority'")]
[CreateProperty]
public bool UseAllPatchSources { get; set; }

Property Value

bool